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1. Real life female players, show us your avatar creations! - in EVE General Discussion [original thread]
Originally by: Mamba Lev Originally by: Mystica Shadowheart Originally by: Mamba Lev Requesting girls for weirdos to stalk and harass in this thread I have the feeling you are in the right place I'm a pervert not a ...
- by Jack Pickles - at 2011.01.20 12:13:00
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2. high-selot target painters? - in Player Features and Ideas Discussion [original thread]
Edited by: Jack Pickles on 24/06/2009 11:40:50 Some years ago I pondered over the idea of making jammers into high slots mods based on a simple theory that they are offensive units just like guns. It would've given the Scorpion the ability to ...
- by Jack Pickles - at 2009.06.24 11:40:00
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3. Titian Balancing - in Player Features and Ideas Discussion [original thread]
/Signed. Sounds good to me although I would also reduce the damage output of titans so that a properly tanked BS could survive the 2 DD's and therefore force a fleet battle afterwards.
- by Jack Pickles - at 2009.06.20 06:20:00
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4. The Perfect Titan Buff to Appease the Nerf - in Player Features and Ideas Discussion [original thread]
Becq Starforged, Rafter Man & Photus, your points have been noted. Perhaps I have taken my team play aspirations a little too far with this idea. There is plenty of scope to tweak the benefits so that the whole unit doesnÆt end up being a total pw...
- by Jack Pickles - at 2009.06.19 07:53:00
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5. Perfect Titan Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon I think it would be better to have a lingering effect rather than saying there isn't enough of (technobabble) in the area to work. And to balance out "who fired first", it should be a different effect for each...
- by Jack Pickles - at 2009.06.19 07:36:00
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6. The Perfect Titan Buff to Appease the Nerf - in Player Features and Ideas Discussion [original thread]
Edited by: Jack Pickles on 18/06/2009 14:09:57 How can this be significantly more æartificialÆ than stuff that already exists in game to justify the idea being branded worthless? You can already get resist benefits from gang bonuses. You can ...
- by Jack Pickles - at 2009.06.18 14:09:00
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7. The Perfect Titan Buff to Appease the Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi I don't like any of this. Imo it feels overly fake and artificial. Exactly. Just like artificial reality, online computer games are. Thankyou for your support.
- by Jack Pickles - at 2009.06.18 08:38:00
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8. The Perfect Titan Buff to Appease the Nerf - in Player Features and Ideas Discussion [original thread]
Yesterday I started a thread called The Perfect Titan Nerf to which I had hoped there would be slightly more hostility towards and in turn would allow me to unveil my Titan buff idea to appease the nerfing doubters. There wasnÆt much hostility b...
- by Jack Pickles - at 2009.06.18 07:43:00
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9. How to nerf a titan without nerving it - in Player Features and Ideas Discussion [original thread]
Originally by: iudex Introduce an effective anti-titan weapon. Like a battleship version of stealth bomber, that is only good against capital ships but is cheaper and easier to fly than a dread (like the frigate stealth bomber in compariso...
- by Jack Pickles - at 2009.06.17 15:14:00
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10. Perfect Titan Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Ausser Another option to think about would be to make the distortion not to prevent the ddd completley, but to dampen the effect of ddd when distortions are allready present on grid. Each ddd activation would place one addit...
- by Jack Pickles - at 2009.06.17 12:39:00
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11. Perfect Titan Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Ausser Let the dd create some kind of nice looking anomaly or space dirstortion - there are some nice models in the missions environment. This either shows up on the overview or can be scanned for. So this 'used grid beaco...
- by Jack Pickles - at 2009.06.17 11:18:00
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12. Perfect Titan Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: McEivalley However, there is a problem with implementing that. basically, a titan hurts anything on grid. If he's on your OV, you're getting 70k~ damage minus your resists. However, if there isn't a stationary object left on...
- by Jack Pickles - at 2009.06.17 10:28:00
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13. Perfect Titan Nerf - in Player Features and Ideas Discussion [original thread]
In light of recent events involving multiple numbers of titans, I would like to suggest the following nerf: 1. Change the titan back to the way it was when it was first rolled out (i.e. it can DD whenever it has sufficient cap). 2. Make it a req...
- by Jack Pickles - at 2009.06.17 08:53:00
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